Then I got the orginal UDKGame.ELF (the compiled output PS3 binary, the original file), which is a fake self (debug eboot), I renamed it to EBOOT.BIN, then by using True Ancestor Resigner, I decrypted this eboot.bin to eboot.elf, the same procedure I have done when resigning the eboot.bin to NPDRM. Whenever I clicked on the game icon to launch, it launched, went to a black screen, then I received the error code 80010017. I was first using the original EBOOT.BIN, which, in case of UDK Ultimate, is a NPDRM EBOOT (CONTENT ID), because this is a pkg game. But the problem is that whenever I clicked to start game, it did not work. The name of the game was showing up correctly. The game showed up on XMB inside a folder of installed PS3 Games on disk, the icon appeared and even the background image appeared as well. However, I am now trying to get a way to make UDK Ultimate run on OFW, I know it's almost impossible, however I was trying the PS3 backup injection methods, and for my surprise, I was able to inject the UDKUltimate Demo Game (which comes with UDKUltimate inside the UDKGame PS3 Template). I am very happy to contribute to the scene community with UDK Ultimate Engine, and I am more happy than ever because now anyone can create cool 3D games for PS3
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